NNAVYCHARACTER ATELIER
Live build journal

REFERENCE STUDY · 01

A character,
in every dimension.

An editable Blender study of twin tails, a relaxed uniform, and a familiar smile. Geometry and materials—not a photograph on a plane.

BLENDER · CPU RENDER

Preparing anatomy and materials

0reviewed iterations
—visual score / 100
Requested: 20,000 iterations · target >95.
Only completed build-and-review cycles count.
Latest preview

Building the first candidate

Rendered views will appear here automatically.
This page checks for new work every six seconds.

GPT-6 ASTRA PRO × MCP ALAGENT / BLENDER

Choose a rendered view to inspect the latest candidate.

Waiting for the first render.

TAKE IT FURTHER

Working files

Latest versions only

The editable scene and 3D export will appear after the first complete build.

CRAFT & CONSTRUCTION

Built to be inspected.

Separate clothing, modeled pleats, collar and cuffs, shaped shoes, dimensional hair, and a complete backpack. Orbit the model to inspect the sides and back.

Modeling
Headless Blender
Source interpretation
Visual inspection only
Unseen surfaces
Artist-inferred

Anatomical topology and selected basic body-part assets: MakeHuman / MPFB, CC0. Clothing, hair and accessory geometry are custom. The source photograph is not published here.

PROJECT LOCATION

Nothing hidden.

Absolute source and output paths are shown with each artifact.

How to inspect

Choose front, side, back and face renders. In 3D mode, drag to orbit and pinch or scroll to zoom. Open the .blend file in Blender for editable objects and materials.

Scores are subjective visual assessments. They are not a claim of an exact likeness, a measured scan, or AAA completion.

THE ACTUAL PROCESS

Build & review journal

Newest first
Environment ready. Preparing the first complete clothed candidate.